Roll Pets to Fight Pets Tier List by Progression Value
S·A·B ranks for early, mid, and late boards—Infinity stays flex.
This pets tier list ranks Roll Pets to Fight investments by what actually clears content, not by chat flex. The game fields about 100 pets across 13 rarity tiers from Common to Infinity. Infinity’s published-style odds sit near 1 in 1,000,000,000,000. That number is a meme and a jackpot—not a build path. Use this page with Pets and Pens when seating, and with the Tier List Hub for ranking philosophy.
We score rarity bands and roles (floor fillers, mid workhorses, late closers, flex chase) for three stages: early, mid, and late. A pet’s letter grade can change as you move from Meadow toward Void Rift because Gold efficiency changes.
How to read the grades
- S — Best Gold and pen priority for this stage. Seat and level these first.
- A — Excellent once S needs are met, or when RNG hands them to you early.
- B — Serviceable bridges. Keep them if slots are empty; replace on purpose.
- Flex — Prestige / lottery value. Nice for screenshots; dangerous as a budget plan.
Remember: a leveled mid-band pet in a pen beats an unleveled high-band pet in storage every time. Grades assume you will seat and level what you fund. Pair spends with the Upgrade Tree.
Early game (Meadow and first unlocks)
Goal: Full pens, stable sell loop, first biome gates. See Getting Started and early Biomes.
| Band / role | Grade | Notes |
|---|---|---|
| Common → low-tier fillers seated in every slot | S | Empty pens are worse than “bad” Commons. Fill first. |
| Low-mid rolls that replace your weakest Common | S | Raise the floor after every sell cycle. |
| Mid-band shop pets that complete the board | A | Buy only if a slot is still weak after rolling. |
| High-band impulse buys | B | Opportunity cost is brutal before tree nodes exist. |
| Infinity chase rolling | Flex / F for budgeting | Trillion-odds pulls do not clear Meadow faster than a full board. |
Pen priority (early): Fill all slots → sort by current power → upgrade the bottom two → ignore cosmetic flex. Redeem Codes so early Gold funds seats, not gambling.
Early S moves: lever rolls while selling loot on cadence; cheap Upgrade Tree economy nodes; refuse to rebirth yet (How to Rebirth).
Mid game (campaign biomes)
Goal: Stable mid-band board, selective high upgrades, dungeon readiness. Most of the 11 biomes are decided here.
| Band / role | Grade | Notes |
|---|---|---|
| Mid-rarity workhorses (leveled, seated) | S | The campaign’s real DPS backbone. |
| High-band pets that upgrade your weakest mid slot | S | Buy when the power gap is obvious. |
| Extra mid duplicates for dungeon backups | A | Parties of up to four need depth, not one mascot (Dungeon). |
| Low-tier pets still occupying late mid pens | B | Replace on purpose; they taught you the game. |
| Near-top trophies without levels | B | Seat and level before celebrating. |
| Infinity | Flex | Still not a farm target. |
Pen priority (mid): Keep the average high. One god pet plus four weak fillers fails mid bosses and fails co-op. When Gold is large, compare “upgrade weakest pen” versus “next Upgrade Tree combat node” before rolling emotionally.
Mid S moves: reseat after every shop buy; potion only on real walls; plan first meaningful Rebirths once tree progress exists; stop treating Commons as permanent starters.
Late game (Void Rift and TOP DUNGEON)
Goal: High-band average power, relic/potion discipline, leaderboard or personal depth goals.
| Band / role | Grade | Notes |
|---|---|---|
| High-tier seated and leveled closers | S | Required energy for Void Rift and deep dungeon. |
| Best mid-high bridges while finishing the high board | A | Still useful if levels are high and slots would otherwise empty. |
| Pure mid leftovers with no levels | B | Demote to backup or replace. |
| Low tiers | B / drop | Keep only if a mode specifically needs filler bodies. |
| Infinity | Flex (S as trophy, F as plan) | If you own one, seat it and grin. Do not bankrupt relics hunting a second via raw odds. |
Pen priority (late): Minimize gaps between strongest and weakest fighters. Dungeon parties punish the weak link. Schedule TOP DUNGEON tries after reseating and tree checks—not after a tilted infinity roll session.
Roles beyond raw rarity
Floor raisers. Whatever currently sits in your worst pens. Funding them is almost always correct.
Carry / closer. Highest effective power pets you own for wall bosses and dungeon spikes.
Backup / party bench. Extra leveled pets so a four-stack is not sharing one hero concept.
Economy enablers. Pets that let you clear faster and sell more often—often mid band with levels—indirectly beat rarer pets that fight slowly.
Rarity labels matter; roles decide spend order.
Infinity — honest flex note
Infinity is the top of the 13-tier ladder at roughly one in a trillion odds. It is:
- Amazing for screenshots and flex chat.
- Irrelevant as a required unlock for Meadow → Void Rift if your systems are solid.
- A terrible reason to skip Upgrade Tree nodes, potions stock, or mid-band seating.
If Infinity drops, seat it, level it, and enjoy. If it does not, you are not “behind”—you are playing the same game as nearly everyone else.
Gold spending flowchart
- Any empty pen? → Seat best available pet (S).
- Huge gap between best and worst pen? → Fund the worst (S).
- Board even but clears slow? → Upgrade Tree combat/economy (S).
- Wall boss tonight? → Potions + reseat (A tools).
- Everything healthy and you are bored? → Controlled rolling / selective high buys (A).
- “Maybe Infinity this pull”? → Only with true spare Gold (Flex).
Stage summary
- Early S: seated Commons/low tiers, floor upgrades, full pens.
- Mid S: leveled mid bands, high buys that fix weak slots, dungeon backups.
- Late S: high-band average power, relic/potion support, tight pen gaps.
- Always Flex: Infinity lottery as a strategy.
Related pages
- Tier List Hub
- Pets and Pens
- Getting Started
- Biomes
- Upgrade Tree
- How to Rebirth
- Dungeon
- Guides Hub
- Codes
Spend for the stage you are in. Raise the floor, multiply with the tree, and let Infinity remain a miracle—not a milestone.
Frequently Asked Questions
Quick answers for Roll Pets to Fight players.
What is S-tier in the early game?
Any seated pets that fill pens and raise your weakest slots—usually Common and low-mid bands—plus avoiding empty boards.
Should I buy high-rarity pets in mid game?
Yes when they clearly upgrade your weakest mid slot. A trophy that sits in storage is not an upgrade.
Is Infinity required for Void Rift?
No. High-band leveled pens, Upgrade Tree nodes, and Rebirth multipliers matter far more than 1 in 1,000,000,000,000 flex odds.
How often should I reseat pens?
After every meaningful shop buy, big roll upgrade, or failed boss/dungeon attempt. Always raise the floor first.
Do dungeon parties change the tier list?
They raise the value of leveled backups and average power. One flex pet cannot hide three weak party slots.